A Time of Darkness
Hit Probability – these modifiers apply to melee combat only.
Damage Adjustment – this modifier applies in full to melee combat, at 3/4 (round normal) to heavy thrown weapons (> 1 lb), at 1/4 to small thrown weapons and to specially constructed bows (not crossbows) and at 1/5 to darts and knives.
Exceptional Strength Racial Maximums:
|18/ 91-99||Half Elf|
|18/ 00||Human, Dwarf, Half Orc & Aasimar|
Use optional rule for additional non-weapon proficiencies.
The maximum number of spells/lvl is not used.
Additional Magician Spells:
18 (2)-1st 2nd
19 (2)-1st 2nd 3rd
20 (2)-1st 2nd 3rd 4th
Surprise Penalty – a low intelligence increases the chance of being surprised.
Reintroduced from Unearthed Arcana.
Dwarves, Gnomes, Githzeri -1
Halflings, Humans 0
Half-elves, Tiefling +1
Elves, Aasimar +2
Comeliness may be selected as by the player, but should be within 4 points of their charisma score (before racial modifiers).